A small home-built toolkit for making simple 2D games fast — your art, your levels, your story. No coding, no game-design degree, no software to install. Works on phone, tablet, and desktop. And it’s free.
Drop in a PNG and turn it into a character, coin, hazard, or prop. The Item Creator lets you set how it behaves — without writing a line of code.
The Level Editor is a drag-and-drop canvas: lay out platforms, enemies, goals, and secrets. Grow a level as big as you need for a short adventure or a longer run.
No downloads, no plugins, no store wait. Picaboo runs in the browser — create and play on the device you already have.
Enough tools to finish a small game — not a studio suite to learn for months.
Simple behaviours so enemies can patrol, chase, or react when you’re nearby.
Careful collision handling so fast moves don’t clip through walls and floors.
Keep more than one project on your account and jump between them when you like.
Edit, save, play — all in the browser. Nothing to compile or install.
Open the hub, drop in your art, place a few levels — and share a game that runs anywhere. Free to start.
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